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Wednesday, August 28, 2013
Tuesday, June 25, 2013
Hi there,
Here are a couple of test renders for a scene i was working on. I was designing Man-At-Arms' workshop and was playing around a little with the lighting to see where i could take it. Also playing around with a couple of different compositions for some keyframe art ideas. Still have to go back and revisit these at some point, but for now I just wanted to share a bit of my 3D block-in process.
Friday, June 7, 2013
Tuesday, April 23, 2013
Star Trek is out today
hey guys,
Star Trek the game is out today. I hand in a bunch of different aspects of the game from characters to environments and props, please go to my site and check out the rest of the art i did for the game!
www.facosta.com
I have been featured in Concept Art World, check it out http://conceptartworld.com/?p=22475
F.Acosta
Star Trek the game is out today. I hand in a bunch of different aspects of the game from characters to environments and props, please go to my site and check out the rest of the art i did for the game!
www.facosta.com
I have been featured in Concept Art World, check it out http://conceptartworld.com/?p=22475
F.Acosta
Friday, April 19, 2013
Quick and Dirty
Hey guys,Thought I'd show some samples of the quick and dirty work you sometimes have to produce when working in the production of video games. It's not always about the nice renderings or the lovely mood paintings. Sometimes the AD will just show up and ask you for a quick sketch over 3D geometry or a quick design for a prop. So you may just have a couple of hours or an afternoon to ship it.
These are some examples of that kind of work I did for Halo. They are not the nicest rendered pieces, but they are enough to show what the idea is and where it could go from there.Enjoy,
F.Acosta
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