Saturday, December 7, 2013

Migrating to Tumblr


To all of you who like visiting my blog I will be changing it to a new tumblr account. So please follow me over there as this will be my last blog post.




Saturday, November 30, 2013

movie study

Thought I'd share how I kinda go about doing these movie studies. Some of you guys might want to see the process.

I basically choose a simple palette and values that match the image when I squint my eyes.

I then start adding more color and add the figures with simple strokes

I continue to refine adding bigger details
then I concentrate on the smaller details to bring it to a close

I take my time with these as i try to get better at matching colors and values

Sunday, October 20, 2013

Taking the companion out for a spin, so far it's pretty smooth. Really fun to sketch in 

Tuesday, June 25, 2013

Hi there,

Here are a couple of test renders for a scene i was working on. I was designing Man-At-Arms' workshop and was playing around a little with the lighting to see where i could take it. Also playing around with a couple of different compositions for some keyframe art ideas. Still have to go back and revisit these at some point, but for now I just wanted to share a bit of my 3D block-in process.


Tuesday, April 23, 2013

Star Trek is out today

hey guys,

Star Trek the game is out today. I hand in a bunch of different aspects of the game from characters to environments and props, please go to my site and check out the rest of the art i did for the game!

I have been featured in Concept Art World, check it out


Friday, April 19, 2013

Quick and Dirty

Hey guys,

Thought I'd show some samples of the quick and dirty work  you sometimes have to produce when working in the production of video games. It's not always about the nice renderings or the lovely mood paintings. Sometimes the AD will just show up and ask you for a quick sketch over 3D geometry or a quick design for a prop. So you may just have a couple of hours or an afternoon to ship it.

These are some examples of that kind of work I did for Halo. They are not the nicest rendered pieces, but they are enough to show what the idea is and where it could go from there.



Friday, March 15, 2013

the guy with the shotgun, was inspired by Sean Connery in the great sci-fi western Outland

Wednesday, January 23, 2013

Happy 2013!

I did these studies over the Holiday break. I tend to paint with saturated colors and wanted to study something with a different palette. So I did these studies from the film "Seven Swords". It's the initial introduction to the bad guys in the film and what I really liked was that besides having great designs and compositions, this intro also has a very grey-brown  dusty palette with just hints of saturated reds. It makes for a very bold statement and I really enjoyed  and learned a lot by doing these. Hope you liked them too!