Hi,
To all of you who like visiting my blog I will be changing it to a new tumblr account. So please follow me over there as this will be my last blog post.
Tumblr: http://facosta-com.tumblr.com/
Thanks
F.Acosta
Pages
Saturday, December 7, 2013
Saturday, November 30, 2013
movie study
Thought I'd share how I kinda go about doing these movie studies. Some of you guys might want to see the process.
I basically choose a simple palette and values that match the image when I squint my eyes.
I then start adding more color and add the figures with simple strokes
I continue to refine adding bigger details
then I concentrate on the smaller details to bring it to a close
I take my time with these as i try to get better at matching colors and values
Wednesday, August 28, 2013
Tuesday, June 25, 2013
Hi there,
Here are a couple of test renders for a scene i was working on. I was designing Man-At-Arms' workshop and was playing around a little with the lighting to see where i could take it. Also playing around with a couple of different compositions for some keyframe art ideas. Still have to go back and revisit these at some point, but for now I just wanted to share a bit of my 3D block-in process.
Friday, June 7, 2013
Tuesday, April 23, 2013
Star Trek is out today
hey guys,
Star Trek the game is out today. I hand in a bunch of different aspects of the game from characters to environments and props, please go to my site and check out the rest of the art i did for the game!
www.facosta.com
I have been featured in Concept Art World, check it out http://conceptartworld.com/?p=22475
F.Acosta
Star Trek the game is out today. I hand in a bunch of different aspects of the game from characters to environments and props, please go to my site and check out the rest of the art i did for the game!
www.facosta.com
I have been featured in Concept Art World, check it out http://conceptartworld.com/?p=22475
F.Acosta
Friday, April 19, 2013
Quick and Dirty
Hey guys,Thought I'd show some samples of the quick and dirty work you sometimes have to produce when working in the production of video games. It's not always about the nice renderings or the lovely mood paintings. Sometimes the AD will just show up and ask you for a quick sketch over 3D geometry or a quick design for a prop. So you may just have a couple of hours or an afternoon to ship it.
These are some examples of that kind of work I did for Halo. They are not the nicest rendered pieces, but they are enough to show what the idea is and where it could go from there.Enjoy,
F.Acosta
Wednesday, January 23, 2013
Happy 2013!I did these studies over the Holiday break. I tend to paint with saturated colors and wanted to study something with a different palette. So I did these studies from the film "Seven Swords". It's the initial introduction to the bad guys in the film and what I really liked was that besides having great designs and compositions, this intro also has a very grey-brown dusty palette with just hints of saturated reds. It makes for a very bold statement and I really enjoyed and learned a lot by doing these. Hope you liked them too!
F.Acosta
Thursday, December 6, 2012
Hi there,
Although 2012 has been a tough year for me, dealing with health issues, the loss of my mother and life challenges in general, I'm still staying positive and I'm looking forward to 2013 as I'm sure it's going to be a great year.
With that in mind I wanted to wish you all Happy Holidays and hope you have a good years end with your family and loved ones. Here's my yearly Christmas Card for you guys. A bit more somber but still with the same theme to it.
Happy Holidays,
F.Acosta
Although 2012 has been a tough year for me, dealing with health issues, the loss of my mother and life challenges in general, I'm still staying positive and I'm looking forward to 2013 as I'm sure it's going to be a great year.
With that in mind I wanted to wish you all Happy Holidays and hope you have a good years end with your family and loved ones. Here's my yearly Christmas Card for you guys. A bit more somber but still with the same theme to it.
Happy Holidays,
F.Acosta
Friday, November 2, 2012
Sunday, September 30, 2012
He-man sketch
Hi all,
Here's a quick He-man sketch for fun. trying more cinematic shots and to stay lose with the brushwork. Hope you all like it.
F.Acosta
Saturday, September 1, 2012
Close ups
Here are some higher res close ups of the faces for Sprocket. I took my time with these as they were for a personal project and I wanted to have fun with them.
hope you like them!
FAcosta
hope you like them!
FAcosta
Tuesday, July 31, 2012
Sunday, February 26, 2012
Book Sample Page
Hi,
Here's a sample Page of the book I'm currently working on. I wanted to show different kinds of looks for Sprocket, yet keeping them close together. Also I wanted some of the elements from her Academy outfit to be present in her Bounty Hunter one.
Hope you guys like them.
F.Acosta
Friday, December 16, 2011
Before the year comes to a close I wanted to wish you all Happy Holidays! All the best for the new year to everyone!!
I haven't posted in a while been busy at work and also trying out new things. 2012 is going to be a great year and I have big plans for it. I'll be trying to get "Bounty Hunter Wars " off the ground, so expect some sneak previews in the followings months.
So take care everyone an enjoy the Holidays!!
F.Acosta
Sunday, November 13, 2011
hi,
I normally just tend to post finished drawings or sketches, but this time I wanted to share a bit of my WIP. Over the last couple of years I have been developing different techniques to do my art.
For a while now I have been trying to do an alien for my personal project but had a lot of trouble sketching him down on paper. For some reason he just was not coming down right. At work I recently got the new version of zbrush and decided to learn it by working on the alien again, maybe the third time would be the charm
I started with a dynamesh sphere and just sculpted the basic skull and and the planes of the head that I had in my head. I then took a side view and drew over it with some lineart. I brought the sideview back into zbrush where I used it as reference to further my sculpt. Once I was happy with him I took him back to photoshop where I'm continuing to work on him.
He's getting there. I still want to play with the head and "hair" a bit and also with the colours. So far I'm really enjoying this new process, seems quite fun and quick too.
later,
F.Acosta
I normally just tend to post finished drawings or sketches, but this time I wanted to share a bit of my WIP. Over the last couple of years I have been developing different techniques to do my art.
For a while now I have been trying to do an alien for my personal project but had a lot of trouble sketching him down on paper. For some reason he just was not coming down right. At work I recently got the new version of zbrush and decided to learn it by working on the alien again, maybe the third time would be the charm
I started with a dynamesh sphere and just sculpted the basic skull and and the planes of the head that I had in my head. I then took a side view and drew over it with some lineart. I brought the sideview back into zbrush where I used it as reference to further my sculpt. Once I was happy with him I took him back to photoshop where I'm continuing to work on him.
He's getting there. I still want to play with the head and "hair" a bit and also with the colours. So far I'm really enjoying this new process, seems quite fun and quick too.
later,
F.Acosta
Sunday, October 9, 2011
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